Fallout New Vegas Ini File Download

Page 1 of 2 - Can someone please upload the Fallout_default.ini - posted in New Vegas Technical Support: I changed some things and forgot to make a backup.the game has been acting weird since and I want to put things back to the original settings its the Fallout_default.ini file for fallout new vegas.thank-you to whoever can help me out. No matter what, even if you set Fallout.ini to Read-only mode, Fallout Launcher will take control of Fallout.ini and force most if not all of its 'default' settings from the Fallout_default.ini file. Please note that these values and settings are not the same as the Fallout_default.ini in the Fallout New Vegas game directory, which is copied as.

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A graphical and technical .ini tweaking guide to Fallout: New Vegas/3 (also applicable to Skyrim) May be useful to increase performance also.

Vegas
[Mods in use in screenshots, so your results may vary]

So first of all, you're going to want to navigate to

C:Users[Insert Name]Documentsmy gamesfalloutnv

Once there, copy both falloutprefs.ini and fallout.ini (the two configuration files) and paste them to your desktop as a backup, or as I do, make a folder in documents named game backups and have a folder for each game for various files.

Now. Down to business, this could either be used to lower graphical fidelity and realism to gain performance or vice versa, so, we'll start with fallout.ini, amy of the changes made to this are going to want to be repeated in falloutprefs.ini if the setting is available. most are but not all of them.

Starting with fallout.ini here are the settings we'll cover in order of appearance (I suggest using CTRL + F in Notepad and just copy/pasting what you see here)

(these are default values)

  • uGirdsToLoad=5

  • bUseThreadedBlood=0

  • bUseThreadedMorpher=0

  • bUseThreadedParticleSystem=0

  • bUseThreadedAI=0

  • bDoSpecularPass=1

  • bDrawShadows=0

  • bUseRefractionShader=1

  • fDefaultFOV=75.0000

  • fLightLODRange=500

  • fShadowLODRange=200

  • bDoActorShadows=1

  • iMaxDecalsPerFrame=10

  • iActorShadowCount=4

  • bDynamicWindowReflections=1

  • iShadowFilter=0

  • iShadowMapResolution=256

  • bShadowsOnGrass=0

  • bActorSelfShadowing=0

  • iActorShadowCountInt=2

  • iActorShadowCountExt=2

  • fPipBoy1stPersonFOV=47.0

  • bUseWaterHighRes=0

  • bReflectExplosions=1

  • bForceHighDetailReflections=0

  • bForceLowDetailReflections=0

  • bEnableBorderRegion=1

  • bEnableTrees=1

  • bForceFullLOD=0

  • fSunGlareSize=800.0000

  • fSunBaseSize=750.0000

  • bPrecipitation=1

  • iMinGrassSize=80

  • bDrawShaderGrass=1

  • bGrassPointLighting=0

  • iMaxGrassTypesPerTexture=2

  • fGrassWindMagnitudeMax=125.0000

  • fGrassWindMagnitudeMin=5.0000

  • fGrassMaxStartFadeRange=7000.0

  • fGrassDefaultStartFadeDistance=3500.0

  • fGrassFadeRange=1000.0

  • fRenderedTerminalFOV=0.15

  • uMaxDecalCount=100

The Following are only found in falloutprefs.ini

  • fBlockLoadDistanceLow=50000

  • fTreeLoadDistance=40000

  • fSplitDistanceMult=1.5

  • iShadowMapResolution=1024

  • fDecalLOD2=1500.0000

  • iWaterReflectWidth=1024

  • iWaterReflectHeight=1024

  • fSpecularLODStartFade=2000

  • fLightLODStartFade=3500

  • fShadowLODStartFade=1000

Okay, so let's break this down into sections to help understand what's going on.

uGridsToLoad=5, this basically increases the level of detail in the distance outside of your current grid. I recommend setting this to around 7-9 (always in odd steps 5,7,9,11 etc.) , tweak it to your own liking. A bit of an fps hit if you go too high though. (if this isn't in your .ini you can simply add it, beneath uGridDistantCount should be fine)

[Here's a comparison] (http://i.imgur.com/XaS9FfQ.jpg?1) and bear in mind this is with default ini settings for everything else.

bForceFullLOD=0 If set to =1, this variable increases the visible number of bushes, especially in the distance. The performance impact is minor, so if you want a bit of additional foliage in the game world, enable this setting

bEnableBorderRegion=1 This variable is pretty self explanatory, if set to 0 it removes this invisible pesky barriers in terrain.

fBlockLoadDistanceLow=50000

fTreeLoadDistance=40000

(falloutprefs.ini only)

These variables change the load distance of trees and buildings, doesn't have much of an effect on fps as they're not fully rendered 3D objects although it increases realism significantly, set these pretty high if you please e.g 500000

[Threading]

bUseThreadedBlood=1

bUseThreadedMorpher=1

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bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bUseThreadedAI=1

bUseMultiThreadedFaceGen=1

bUseMultiThreadedTrees=1

bMultiThreadAudio=0

iNumHavokThreads=5

Basiacally just find these variables and set them to what you see here, not a huge boost in performance but definitely helps and reduces crashes. Definitely don't set bMultiThreadAudio to 1, never.

bDoSpecularPass=1

If set to =0, removes the shiny effect on most surfaces for performance increase

bUseRefractionShader=1

This setting controls the shimmery/invisibility effect sometimes used in the game. Setting it to =0 can noticeably boost FPS in areas where this effect is used. Obviously setting this to 0 may increase difficulty when fighting nightkin etc.

bDynamicWindowReflections=1 This one is pretty obvious, setting it to 0 removes dynamic window reflections for FPS boost.

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iMaxDecalsPerFrame=10 This value determines the maximum number of decals (mainly blood splatters on the ground) visible on screen at any time. It is the same as the 'Decal Cap' Launcher setting

fDecalLOD2=1500.0000 This variables does have a very noticeable impact on decals. The lower the value for this setting, there will effectively be less decals shown. For example if you set it to =0, no blood splatters, bullet holes or scorch marks will be generated when firing your weapons. This can improve FPS during heavy combat for some people, but is obviously unrealistic.

uMaxDecals=100 This variable seems to determine how many decals will remain on screen for longer than a few seconds. It won't prevent multiple decals from being shown, but if you lower the number, additional decals above the value you set for this variable will fade out very quickly.

fLODFadeOutMultActors=15

fLODFadeOutMultObjects=15

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fSpecularLODStartFade=2000

fLightLODStartFade=3500

fLODFadeOutMultItems=15

fShadowLODStartFade=1000

The variables above can all be adjusted under the View Distance tab of the Fallout Launcher options. From top to bottom above, they relate to: Actor Fade, Object Fade, Specularity Fade, Light Fade, Item Fade and Shadow Fade respectively, and are all covered in more detail in the In-Game Settings section. However here you can adjust them beyond the maximums allowed by the Launcher sliders.

[Shadows]

bDrawShadows=0

https://pixelgol6.netlify.app/how-to-download-lol-on-mac.html. bShadowsOnGrass=0

Just set these to 1 for pretty obvious results

bActorSelfShadowing=0

This is quite a significant one, this gives the player their own shadow, even in 1st person when set to 1

Fallout New Vegas Ini File Download

[Example] (http://i.imgur.com/F9266Zy.jpg?1)

bDoActorShadows=1

You may set this to 0 to remove shadows from actors for performance increase

iShadowFilter=0 changes the filter on the shadows, i.e how fine/smooth they are, I recommend 4 for aesthetically pleasing shadows

iShadowMapResolution=256 This also increases the quality of shadows by increasing the resolution of shadow maps, I recommend 1024, although the variables you may choose from are 256,512,1024,2048.

fShadowLODRange=200 changes the level of detail of shadow at distance. e.g setting it to 500 will mean shadows are of higher quality from further distances

iActorShadowCountInt=2

iActorShadowCountExt=2

Again, pretty self explanatory. But these will change how many actor shadows are allowed but inside and out.

iMinGrassSize=80 Changing this setting will change the density or how lush grass will look, the smaller the number the smaller the grass thus making it look more lush.

[Example] (http://i.imgur.com/8Ky4UOy.jpg?1)

fGrassWindMagnitudeMax=125.0000

fGrassWindMagnitudeMin=5.0000

These variables control the movement of the grass under certain wind conditions, I find that 250.000 is a good setting for max and leave min at 5

[Water]

bUseWaterHighRes=0 if set to 1 forces a high resolution map for water

bForceHighDetailReflections=0

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bForceLowDetailReflections=0

Have a similar effect but for the actual reflections, set low to 1 to gain oerformance and high to 1 for graphical increase.

bReflectExplosions=1 is pretty obvious, 0 for performance and 1 for realism.

fDefaultFOV=75.0000

Files

Increasing this value will increase the default FOV for 3rd person

fDefault1stPersonFOV=55.0000

This will increase first person FOV. I find that anything above 75 turns weird, clipping etc.

bPrecipitation=1

If rain heavily effetcs your systems fps you can disable it by changing this to 0

fSunGlareSize=800.0000

fSunBaseSize=750.0000

Fallout New Vegas Ini File Download Free

Making these bigger will increase the size of the glare and actual sun respectively.

Sorry for not being able to finish guys, this took a while and I need to run. If this gets enough attention I'll finish covering everything and more, thanks.

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Categories: PC | 106 comments

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