Legendo Of Zelda Four Swords Iso Download

It's perfectly natural to be skeptical about The Legend of Zelda: Four Swords Adventures. After all, it seems like a devious money-making scam: Nintendo slaps an old GBA game on a GameCube disc, forces players to control it with link-cabled Game Boys, then frolics in a giant pile of money. Your wariness will fade, however, as soon as you (and, if you're lucky, three GBA-bearing comrades) give it a shot--Zelda works shockingly well as a multiplayer game.Four Swords' gameplay offers all the familiar Zelda staples, like tossing boomerangs, bombing walls, exploring labyrinths, felling bosses, and thwacking innocent chickens with swords; only now, you've got four Links in on the action (you can play solo, but expect diminished thrills). Surprisingly, the old-fashioned graphics actually look pretty sharp. While the basic look mimics that of Zelda: A Link to the Past for Super Nintendo, a cavalcade of wild special effects tilt, ripple, zoom in on, and explode the familiar world of Hyrule. The visuals are a product of style and functionality: 'We really think that each new Zelda game needs a unique look to distinguish it,' explains Producer Eiji Aonuma, 'and it's very difficult to show multiple players onscreen in three dimensions.'

And even though you and your linked-up buddies are all working toward the same ultimate goal, a little friendly competition tends to break out. 'We try to balance elements that force players to cooperate with chances for them to compete,' says Aonuma. 'For example, all four players might have to stand on a switch to activate it, but doing so causes one huge [treasure] to drop, so suddenly everyone scrambles to go grab it.' If EGM's Four Swords experience is any indication, the infighting can get a bit out of hand, with several Links charred beyond recognition and/or tossed into chasms. Perhaps we should take Aonuma's stern advice: 'Heroes must not fight amongst themselves--they are allies of justice!'

The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. Download page for The Legend Of Zelda Four Swords Adventures. Create four-player mayhem to either vanquish the evil hordes of Vaati, or to blast each other into submission using the GBA link cable. The Legend Of Zelda Four Swords Adventures in title. How to download free music to my ipod nano. Legend of Zelda Games, Freeware, $0.00, 12.9 MB. Zelda Forever Games, Freeware, $0.00, 29.5 MB. Original shareware library on the Internet, browse and download thousands of shareware, free to try and free programs for windows, macintosh, linux, mobile, pda.

Overall rating: 7.5
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The Legend of Zelda: Four Swords Adventures

Developer(s)Nintendo EAD
Publisher(s)Nintendo
SeriesThe Legend of Zelda
Platform(s)GameCube
Release date(s)JP March 18, 2004
NA June 7, 2004
EU January 7, 2005
AUS April 7, 2005
Genre(s)Action-adventure
Mode(s)Single-player, Multiplayer (4), Co-op (4)
Input methodsGameCube Controller, Game Boy Advance
Compatibility5
Perfect
GameIDsG4SE01, G4SP01, G4SJ01
See also..

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The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game.

  • 1Emulation Information
  • 2Problems
  • 3Enhancements
    • 3.116:9 Widescreen Gecko Code

Emulation Information

Game Boy Advance <-> GameCube Connectivity

This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS.

Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0):

  1. Launch VBA-M
  2. Emulation => Uncheck 'Pause when inactive'
  3. Options => Game Boy Advance => Configure => Boot ROM => Browse => Select GBA BIOS file
  4. Options => Game Boy Advance => Check 'Use BIOS file'
  5. Options => Link => Type => GameCube
  6. Options => Link => Check 'Local mode'
  7. Options => Link => Check 'Link at boot'
  8. Close VBA-M to save settings

Using VBA-M with Dolphin

The Legend Of Zelda Swords

  1. Launch Dolphin and set Dolphin controllers to GBA
  2. Start Legend of Zelda: Four Swords Adventures
  3. Open VBA-M
  4. File => Open => Select GBA BIOS file
  5. When it boots up (after BIOS screen) it should show a screen saying 'Look at the TV screen !' - if you see this, it works
  6. Repeat last two steps to add more players

Troubleshooting

  1. Unblock Dolphin and VBA-M in your firewall
  2. Remember your controller settings are setup in VBA-M. VBA-M will treat each player as 'Player 1', so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs.
  3. VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN

Navi Tracker Audio Issues

VBA-M does not correctly handle the audio from the Navi Trackers mode. Why does itunes take so long to download. This is not a fault of Dolphin, as a modified version of mGBA does not share the issues and works properly.

Problems

Zelda Skyward Sword Wii Iso

Multiple GBAs

HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by 5.0-3723

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HLE Navi's Trackers Hang (JP version)

When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. Fixed by 5.0-3723

Enhancements

16:9 Widescreen Gecko Code

The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement.

NA

EU

JP

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Four Swords Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-10351(current)
Swords
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4598Windows VistaIntel Core 2 Duo E4500 @ 2.2GHzIntel GMA 945Fully playable: 50-80FPS with default settings and DX9 plug-in
r6315WindowsIntel Core i7-720ATI Radeon HD 5730Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)
r6887Windows VistaIntel Core 2 Duo T8100 @ 2.2GHzATI Mobility Radeon HD 3470Playable: Could play until the Moon Gate crash. 50-60FPS with DX9 plug-in and OpenCL enabled.
r7303Windows 7AMD Phenom II X3 N850 @ 2.2GHzATI Mobility Radeon HD 4250Slow: 10-30FPS with DX11Autofire
r7440Windows XPIntel Core 2 Duo @ 2.93GHzNVIDIA GeForce GTX 260Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game.Proto
r7714Windows 7Intel Core i3-370M @ 2.4GHzATI Radeon HD 6370MFully playable: No slowdowns, no known glitches.
3.0-377Windows 7Intel Core i7-2600KATI Radeon HD 6850Work great, but the game can freeze/slowdown on when you enter a moongate. Fixed the problem with 'Skip EFB access from CPU'.
3.0-436Windows XPIntel Core 2 Duo E4500ATI Radeon HD 2600 XTRuns okay, 25-35FPS.
3.0-681Ubuntu 12.04AMD Athlon 64 X2 @ 3.2GHzNVIDIA GeForce GTS 450Work great, but the game can freeze (issue 5490).RyDroid
Unknown RevisionAndroidKrait 300 @ 1.9 GHzAdreno 320Zelda Four Swords with Android Dolphin Emulator on S4 i9500bitnbytes01
3.5-1769Windows 7Intel Core i5-650 @ 3.2GHzATI Radeon HD 5570Runs great till Level 2-2. Transparency issues and similar minor graphical bugs are still there, but the game runs mostly at full speed. There is only some lag when the screen becomes busy. No audio problems discovered. No crashes, even not at moon gates. When entering those gates, there is an extreme lag, but no crash or freeze. This can be easily fixed by enabling 'Skip CPU EFB Access'. No error messages on reboot. No control issues. Enabled EFB copy to texture, anything else were standard settings. But when playing Level 2-3, the sound can stuck and the 'can't hold button' bug is again there. DidnĀ“t test the game further. Multiplayer untested.DARK
4.0.2Windows 7Intel Core i5-3570KAMD Radeon HD 7870I spent a few days configuring until I finally got it to work. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. If I left 'Enable GBA Linking' on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. I found turning off 'turbo mode' and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. Everything runs great, except I still have the z-order issue with the trees.ziggybozbo
4.0-4811Windows 10AMD 8350NVIDIA GeForce 970I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.Coty
5.0Windows 10AMD FX 6350@3.9GHzNVIDIA GeForce GTX 660OpenGL, HLE, 3xNative, 8xMSAA, 16xAF

Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.

GAMMA

Gameplay Videos

The Legend of Zelda series
Nintendo Wii
  • Twilight Princess (Wii)(2006)
  • Link's Crossbow Training(2007)
  • Skyward Sword(2011)
GameCube
  • Ocarina of Time Master Quest(2003)
  • Collector's Edition(2003)
  • The Wind Waker(2003)
  • Four Swords Adventures(2004)
  • Twilight Princess (GC)(2006)
  • Virtual Console
    • Ocarina of Time(1998/2007)
    • Majora's Mask(2000/2009)
  • A Link to the Past(1991/2007)
  • The Legend of Zelda(1986/2006)
  • The Adventure of Link(1987/2007)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures&oldid=162840'

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