It's perfectly natural to be skeptical about The Legend of Zelda: Four Swords Adventures. After all, it seems like a devious money-making scam: Nintendo slaps an old GBA game on a GameCube disc, forces players to control it with link-cabled Game Boys, then frolics in a giant pile of money. Your wariness will fade, however, as soon as you (and, if you're lucky, three GBA-bearing comrades) give it a shot--Zelda works shockingly well as a multiplayer game.Four Swords' gameplay offers all the familiar Zelda staples, like tossing boomerangs, bombing walls, exploring labyrinths, felling bosses, and thwacking innocent chickens with swords; only now, you've got four Links in on the action (you can play solo, but expect diminished thrills). Surprisingly, the old-fashioned graphics actually look pretty sharp. While the basic look mimics that of Zelda: A Link to the Past for Super Nintendo, a cavalcade of wild special effects tilt, ripple, zoom in on, and explode the familiar world of Hyrule. The visuals are a product of style and functionality: 'We really think that each new Zelda game needs a unique look to distinguish it,' explains Producer Eiji Aonuma, 'and it's very difficult to show multiple players onscreen in three dimensions.'
And even though you and your linked-up buddies are all working toward the same ultimate goal, a little friendly competition tends to break out. 'We try to balance elements that force players to cooperate with chances for them to compete,' says Aonuma. 'For example, all four players might have to stand on a switch to activate it, but doing so causes one huge [treasure] to drop, so suddenly everyone scrambles to go grab it.' If EGM's Four Swords experience is any indication, the infighting can get a bit out of hand, with several Links charred beyond recognition and/or tossed into chasms. Perhaps we should take Aonuma's stern advice: 'Heroes must not fight amongst themselves--they are allies of justice!'
The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. Download page for The Legend Of Zelda Four Swords Adventures. Create four-player mayhem to either vanquish the evil hordes of Vaati, or to blast each other into submission using the GBA link cable. The Legend Of Zelda Four Swords Adventures in title. How to download free music to my ipod nano. Legend of Zelda Games, Freeware, $0.00, 12.9 MB. Zelda Forever Games, Freeware, $0.00, 29.5 MB. Original shareware library on the Internet, browse and download thousands of shareware, free to try and free programs for windows, macintosh, linux, mobile, pda.
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The Legend of Zelda: Four Swords Adventures | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP March 18, 2004 NA June 7, 2004 EU January 7, 2005 AUS April 7, 2005 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, Multiplayer (4), Co-op (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | G4SE01, G4SP01, G4SJ01 |
See also.. | Dolphin Forum thread Oct 4, 2006 - Battle Chess Download, PC Windows (zip):: Battle Chess is a computer game version. The game itself was inspired by the 3D chess sequences from Star Wars Episode IV: A New Hope and Futureworld. File size: 774 kB. Chess free. download full game. Search Google |
The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game.
- 1Emulation Information
- 2Problems
- 3Enhancements
- 3.116:9 Widescreen Gecko Code
Emulation Information
Game Boy Advance <-> GameCube Connectivity
This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS.
Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0):
- Launch VBA-M
- Emulation => Uncheck 'Pause when inactive'
- Options => Game Boy Advance => Configure => Boot ROM => Browse => Select GBA BIOS file
- Options => Game Boy Advance => Check 'Use BIOS file'
- Options => Link => Type => GameCube
- Options => Link => Check 'Local mode'
- Options => Link => Check 'Link at boot'
- Close VBA-M to save settings
Using VBA-M with Dolphin
The Legend Of Zelda Swords
- Launch Dolphin and set Dolphin controllers to GBA
- Start Legend of Zelda: Four Swords Adventures
- Open VBA-M
- File => Open => Select GBA BIOS file
- When it boots up (after BIOS screen) it should show a screen saying 'Look at the TV screen !' - if you see this, it works
- Repeat last two steps to add more players
Troubleshooting
- Unblock Dolphin and VBA-M in your firewall
- Remember your controller settings are setup in VBA-M. VBA-M will treat each player as 'Player 1', so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs.
- VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN
Navi Tracker Audio Issues
VBA-M does not correctly handle the audio from the Navi Trackers mode. Why does itunes take so long to download. This is not a fault of Dolphin, as a modified version of mGBA does not share the issues and works properly.
Problems
Zelda Skyward Sword Wii Iso
Multiple GBAs
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by 5.0-3723
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Like the track.& the R&B sound need an drop. Loving the production and the vocals. https://pixelgol6.netlify.app/permission-by-ro-james-download.html. Russ, harlem new york nice track DJ Partytyme, Birmingham, AL us This is a very solid track.
HLE Navi's Trackers Hang (JP version)
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. Fixed by 5.0-3723
Enhancements
16:9 Widescreen Gecko Code
The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement.
NA
EU
JP
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Four Swords Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r4598 | Windows Vista | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945 | Fully playable: 50-80FPS with default settings and DX9 plug-in | |
r6315 | Windows | Intel Core i7-720 | ATI Radeon HD 5730 | Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M) | |
r6887 | Windows Vista | Intel Core 2 Duo T8100 @ 2.2GHz | ATI Mobility Radeon HD 3470 | Playable: Could play until the Moon Gate crash. 50-60FPS with DX9 plug-in and OpenCL enabled. | |
r7303 | Windows 7 | AMD Phenom II X3 N850 @ 2.2GHz | ATI Mobility Radeon HD 4250 | Slow: 10-30FPS with DX11 | Autofire |
r7440 | Windows XP | Intel Core 2 Duo @ 2.93GHz | NVIDIA GeForce GTX 260 | Playable: Some massive slowdowns and the known glitches. First Moon Gate worked fine, second crashed the game. | Proto |
r7714 | Windows 7 | Intel Core i3-370M @ 2.4GHz | ATI Radeon HD 6370M | Fully playable: No slowdowns, no known glitches. | |
3.0-377 | Windows 7 | Intel Core i7-2600K | ATI Radeon HD 6850 | Work great, but the game can freeze/slowdown on when you enter a moongate. Fixed the problem with 'Skip EFB access from CPU'. | |
3.0-436 | Windows XP | Intel Core 2 Duo E4500 | ATI Radeon HD 2600 XT | Runs okay, 25-35FPS. | |
3.0-681 | Ubuntu 12.04 | AMD Athlon 64 X2 @ 3.2GHz | NVIDIA GeForce GTS 450 | Work great, but the game can freeze (issue 5490). | RyDroid |
Unknown Revision | Android | Krait 300 @ 1.9 GHz | Adreno 320 | Zelda Four Swords with Android Dolphin Emulator on S4 i9500 | bitnbytes01 |
3.5-1769 | Windows 7 | Intel Core i5-650 @ 3.2GHz | ATI Radeon HD 5570 | Runs great till Level 2-2. Transparency issues and similar minor graphical bugs are still there, but the game runs mostly at full speed. There is only some lag when the screen becomes busy. No audio problems discovered. No crashes, even not at moon gates. When entering those gates, there is an extreme lag, but no crash or freeze. This can be easily fixed by enabling 'Skip CPU EFB Access'. No error messages on reboot. No control issues. Enabled EFB copy to texture, anything else were standard settings. But when playing Level 2-3, the sound can stuck and the 'can't hold button' bug is again there. DidnĀ“t test the game further. Multiplayer untested. | DARK |
4.0.2 | Windows 7 | Intel Core i5-3570K | AMD Radeon HD 7870 | I spent a few days configuring until I finally got it to work. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. If I left 'Enable GBA Linking' on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. I found turning off 'turbo mode' and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. Everything runs great, except I still have the z-order issue with the trees. | ziggybozbo |
4.0-4811 | Windows 10 | AMD 8350 | NVIDIA GeForce 970 | I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work. | Coty |
5.0 | Windows 10 | AMD FX 6350@3.9GHz | NVIDIA GeForce GTX 660 | OpenGL, HLE, 3xNative, 8xMSAA, 16xAF Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay. | GAMMA |
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